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ES NUEVO Empire´s End juego de mesa español Maldito Games

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Empire´s End, juego de mesa, Maldito Games, en español, nuevo, precintado.

Description

Empire´s End es un juego de mesa para 2-4 jugadores, 45-60 minutos de duración, 10+ años. En español, nuevo a estrenar.

Editorial: Maldito Games. Estrategia, Antigüedad, civilización, subasta. Año de primera publicación de esta edición: 2024. Creador: John D. Clair.

We ship worldwide, it can be collected in Colmenar Viejo (Madrid, Spain).

Ugi Games & Toys, your games and collectible store. Any question please send us a message to info@ugi-games.com

Check the product sheet on Board Game Geek: https://boardgamegeek.com/boardgame/356952/empires-end

 

 

«Mira hacia el pasado, con sus Imperios cambiantes que se alzaron y cayeron, y serás capaz de prever el futuro». -Marco Aurelio

Empire’s End es un juego sobre la salvación de la gloria frente al desastre. Ahora tu imperio, tras haber dominado durante siglos, está en declive. El hambre azota a tu pueblo, la peste acecha en tus grandes ciudades y los bárbaros golpean tus puertas. ¿Cómo dirigirás tu imperio en estos tiempos tan precarios? Ahorra lo que puedas, pero recuerda: un gobernante inteligente no solo sabe cómo ganar, sino también cómo perder y, lo que es más importante, también sabe cómo convertir una catástrofe en una oportunidad.

Componentes:

  • 1 reglamento
  • 1 tablero
  • 11 cartas de Conflicto
  • 44 losetas de Localización (4 conjuntos de 11)
  • 88 cartas de Catástrofe
  • 12 marcadores de Agotamiento
  • 4 pantallas de jugador
  • 4 organizadores de Localizaciones
  • 4 marcadores de PV
  • 10 marcadores (8 de Catástrofe, 1 de jugador inicial y 1 de fase)
  • 120 fichas de recurso (36 Trigo, 30 Hachas, 30 Martillos y 26 Monedas)

 

 

 

You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire’s End, 2-4 players compete to keep calamity at bay. Empire’s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories.

With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire’s ability to adapt in the face of challenging times.

Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

Additional information

Weight 1 kg
Dimensions 40 × 40 × 20 cm

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