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ES NUEVO Combat Commander Europa juego de mesa wargame español Devir GMT Games

54,00 Inklusive MwSt

Combat Commander Europa, juego de mesa, Devir, en español, nuevo, precintado.

Beschreibung

Combat Commander Europa es un juego de mesa para 2 jugadores, 60-180 min duración, 12+ años. En español, nuevo a estrenar.

Editorial Devir – GMT Games. Guerra, Segunda Guerra Mundial. Año de primera publicación: 2006. Autor: Chad Jensen.

Wir versenden weltweit, es kann in Colmenar Viejo (Madrid, Spanien) abgeholt werden.

Ugi Games & Toys, Ihr Spiele- und Sammlergeschäft. Bei Fragen senden Sie uns bitte eine Nachricht an info@ugi-games.com

Überprüfen Sie das Produktblatt auf Board Game Geek: https://boardgamegeek.com/boardgame/21050/combat-commander-europe

 

Juego de tablero que cubre combates de infantería en la Europa de la Segunda Guerra Mundial. Un jugador toma el mando de las tropas alemanas y otro juega dirigiendo a los aliados (Rusia o EEUU). Se alternan turnos jugando cartas para mover sus unidades o abrir fuego contra el enemigo. Cada hexágono de Combat Commander representa unos 30 metros, y cada unidad representa desde un oficial al mando hasta una escuadra de combate de 10 soldados.

 

 

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card “Orders” conducted by the active player. Fate Card “Actions” may generally be conducted by either player at any time. “Events” — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Zusätzliche Information

Gewicht 1 kg
Größe 40 × 40 × 20 cm

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